Ghost Recon: Breakpoint is not a great game. It's not even, I would argue, a particularly good game-- it's a solid average experience. It offers a small cone of possible interactions in a Ubisoft-style open world that runs the gamut of generic videogame biomes, each sprinkled with vaguely near-future architecture as imagined by someone in 2008. Like most Ubisoft open-world adventures, it's beautiful landscape tech scattered with incredibly stiff-looking NPCs who offer very limited interactions beyond talk, take, or shoot. You look at bases with your binoculars to mark targets, then enter the base to methodically murder them. In the "Ghost Experience" mode, defined by its scrubbing of gearscores and levels off weapons and enemies, you can cross your eyes and almost see a Metal Gear Solid 5 with the serial numbers (and much of the personality) filed off. Also, for some reason, it has some of the most lovingly-rendered wild animals I've ever seen in a videogame. I have no idea why.